Monday, May 10, 2021

Digital Art

Christiane Paul
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“Paul does an impressive job of compressing the activity of a huge field, in which there are no obvious heroes and no single aesthetic line.” ―Publishers Weekly


Digital technology has revolutionized the way we produce and experience art today. Not only have traditional forms of art such as printing, painting, photography, and sculpture been transformed by digital techniques and media, but the emergence of entirely new forms such as internet and software art, digital installation, and virtual reality has forever changed the way we define art.

Christiane Paul surveys the developments in digital art from its appearance in the 1980s to the present day and looks ahead to what the future may hold. She discusses the key artists and works in the genre, drawing a distinction between work that uses digital practices as tools to produce traditional forms and work that uses them to create new kinds of art. She explores the broader themes and questions raised by these artworks such as viewer interaction, artificial life and intelligence, political and social activism, networks and telepresence, and issues surrounding the collection, presentation, and preservation of digital art.

The third, expanded edition of the popular resource investigates key areas of digital art practice that have gained prominence in recent years, including interactive public installation, augmented and mixed reality, social networking, and file-sharing technologies.

(Excerpt from amazon.com)

" Art Machines: Past · Present " Exhibition 「藝術機器: 過去 · 現在」展覽
Date: until 23 May 2021 (Closed on Mondays)
Time: 10am to 7pm
Venue: Indra and Harry Banga Gallery, 18/F, Lau Ming Wai Academic Building, City University of Hong Kong
Admission: Free of charge, prior registration required for visitors BOOK A VISIT

The " Art Machines: Past · Present " Exhibition explores the relationship between artistic creation and tools, showing us the technology is not an impediment to the making of art but a condition of its possibility. It showcases artworks from four disciplines: Rube Goldberg machines and kinetic sculpture, computer graphics and animation, computer installation art and sound art. READ MORE

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