Monday, May 30, 2016

Humans, Beasts, and Ghosts: Stories and Essays

By Qian Zhongshu (錢鍾書); Edited with an introduction by Christopher G. Rea
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Qian Zhongshu  (錢鍾書) was one of twentieth-century China's most ingenious literary stylists, one whose insights into the ironies and travesties of modern China remain stunningly fresh. Between the early years of the Second Sino-Japanese War (1937-1945) and the Communist takeover in 1949, Qian wrote a brilliant series of short stories, essays, and a comedic novel that continue to inspire generations of Chinese readers.

With this long-awaited translation, English-language readers can immerse themselves in the invention and satirical wit of one of the world's great literary cosmopolitans. This collection brings together Qian's best short works, combining his iconoclastic essays on the "book of life" from Written in the Margins of Life (寫在人生邊上) (1941) with the four masterful short stories of Human, Beast, Ghost (人獸鬼) (1946). His essays elucidate substantive issues through deceptively simple subjects-the significance of windows versus doors, for example, or the blind spots of literary critics—and assert the primacy of critical and creative independence. His stories blur the boundaries between humans, beasts, and ghosts as they struggle through life, death, and resurrection. Christopher G. Rea situates these works within China's wartime politics and Qian's literary vision, highlighting significant changes that Qian Zhongshu made to different editions of his writings and providing unprecedented insight into the author's creative process.

(Excerpt from


羅銀勝 著
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Monday, May 23, 2016

The Glass Slipper: Women and Love Stories

Susan Ostrov Weisser
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Why is the story of romance in books, magazines, and films still aimed at women rather than at men? Even after decades of feminism, traditional ideas and messages about romantic love still hold sway and, in our “postfeminist” age, are more popular than ever. Increasingly, we have become a culture of romance: stories of all kinds shape the terms of love. Women, in particular, love a love story.

The Glass Slipper is about the persistence of a familiar Anglo-American love story into the digital age. Comparing influential classics to their current counterparts, Susan Ostrov Weisser relates in highly amusing prose how these stories are shaped and defined by and for women, the main consumers of romantic texts. Following a trajectory that begins with Jane Austen and concludes with Internet dating sites, Weisser shows the many ways in which nineteenth-century views of women’s nature and the Victorian idea of romance have survived the feminist critique of the 1970s and continue in new and more ambiguous forms in today’s media, with profound implications for women...

"In this timely, valuable, relevant study, Weisser examines the ways in which traditional ideas of romantic love endure, despite decades of feminist scholarship and critique challenging sexism and misogyny and calling for change. Her prose is accessible, lively, and informed, and her discoveries outlining where feminism and romance dovetail and diverge have far-reaching implications to be valuable to anyone interested in gender studies, narrative theory, and cultural studies. Highly recommended." -- Choice
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文化演繹中的圖像 : 中國近現代文學, 美術個案解讀

姚玳玫 著
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Monday, May 16, 2016

Time Travel in Popular Media Essays on Film, Television, Literature and Video Games

Edited by Matthew Jones and Joan Ormrod
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In recent years numerous films, television series, comic books, graphic novels and video games have featured time travel narratives, with characters jumping backward, forward and laterally through time. No rules govern time travel in these stories. The fluid forms of imagined time travel have fascinated audiences and prompted debate since at least the 19th century. -- Provided by publisher.

時間簡史 : 從大爆炸到黑洞 (A Brief History of Time)

史蒂芬. 霍金 (Stephen W. Hawking)
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史蒂芬. 霍金那本暢銷世界的《時間簡史》已成為科學著述的里程碑。這不僅歸因於作者迷人的表達方式,還歸因於他討論的令人敬畏的主題:空間和時間的本性,上帝在創生中的作用,宇宙的歷史和將來......

Monday, May 9, 2016

Game Art: Art from 40 Video Games and Interviews with Their Creators

Matt Sainsbury
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Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games. Immerse yourself in fantastic artwork and explore the creative thinking behind over 40 console, mobile, and PC games.

Art from: Akaneiro: Demon Hunters • Alice: Madness Returns • American McGee's Alice • Atelier Escha & Logy • Atelier Meruru • Atelier Rorona • Atelier Shallie • Atelier Totori • Bientôt l'été • Bladestorm: Nightmare • Child of Light • Contrast • D4: Dark Dreams Don't Die • Dead or Alive 5 • Deception IV • Dragon Age: Inquisition • Dynasty Warriors • escapeVektor • Fairy Fencer F • Fatal Frame II • Final Fantasy XIV: A Realm Reborn • flowmo • Gamebook Adventures • The Graveyard • Hyperdimension Neptunia • KILLER IS DEAD • LOLLIPOP CHAINSAW • Luxuria Superbia • Malevolence: The Sword of Ahkranox • Monster Monpiece • NaissanceE • Never Alone • Ninja Gaiden 3 • The Path • Samurai Warriors • Shadows of the DAMNED • Sorcery Saga: Curse of the Great Curry God • Spirit Hunters Inc • Sunset • Tengami

Interviews with: Peter Budziszewski and Tamara Schembri • Amy Fredeen and Alan Gershenfeld • Auriea Harvey and Michaël Samyn • Yosuke Hayashi • Keisuke Kikuchi • Makoto Kitano • Mike Laidlaw • American McGee • Naoko Mizuno and Tsunako • Alex Norton • Yoshito Okamura • Jean-François Poirier• Guillaume Provost • Neil Rennison • Jennifer Schneidereit • Mavros Sedeño • SUDA51 • Hidetaka Suehiro • Akihiro Suzuki and Hisashi Koinuma • Nic Watt • Naoki Yoshida

(Excerpt from the publisher's website)

設計中的設計 = Design of Design

原研哉 著
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Monday, May 2, 2016

The Fundamentals of Argument Analysis

Richard L. Epstein
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This series of books, Essays on Logic as The Art of Reasoning well, presents the fundamentals of logic in a style accessible to both students and scholars. The text of each essay presents a story, the main line of development of the ideas, while the notes and appendices place the research within a larger scholarly context. The essays overlap, forming a unified analysis of logic as the art of reasoning well, yet each essay is designed so that it may be read independently.

The question addressed in The Fundamentals of Argument Analysis is how we can justify our beliefs through reasoning. The first essay, "Arguments," investigates what it is that we call true or false and how we reason toward truths through arguments. A general theory of argument analysis is set out on the basis of what we can assume about those with whom we reason. The next essay, "Fallacies," explains how the classification of an argument as a fallacy can be used within that general approach. In contrast, there is no agreement on what the terms "induction" and "deduction" mean, and they are not useful in evaluating arguments, as shown in "Induction and Deduction."

In reasoning to truths, in the end we must take some claims as basic, not requiring any justification for accepting them. How we choose those claims and how they affect our reasoning is examined in "Base Claims" ... Essays in "Base Claims" include "Analogies", "Subjective Claims", "Generalizing",  "Probabilities", and "Rationality,".

This volume is meant to give a clearer idea of how to reason well, setting out methods of evaluation that are motivated in terms of our abilities and interests. At the ground of our reasoning, though, are metaphysical assumptions, too basic and too much needed in our reasoning for us to justify them through reasoning. But we can try to uncover those assumptions to see how they are important and what depends on them, which is a major them of this volume.

Other volumes in the series Essays on Logic as The Art of Reasoning Well include:
Cause and Effect, Conditionals, Explanations
Prescriptive Reasoning
Reasoning in Science and Mathematics

溫柔的路途 : 散漫時光札記

馬家輝 著
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