梁家泰
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建於十九世紀的中區警署、中央裁判司署、域多利監獄組成了香港的「執法鐵三角」,隨着香港城市發展和人口膨脹,其他地區新的設施取代了這組中區警署群。中區警署群於一九九五年列為法定古蹟,未來將受保護地翻新為一文化商業綜合場所。本攝影集的照片轉眼之間已成為消失的場景,再不可尋。
本攝影集是著名攝影師梁家泰二零零六年在中區警署群停用後,深入、走遍每一個角落,全面地拍攝了整群建築的裏裏外外,並盡可能地訪問了曾在那裏工作過的警員和懲教署人員,甚至釋囚,這是香港難得一見的集體回憶。攝影集追尋的不只是史實和年份,而是在那裏工作、生活或者被囚禁時的感覺。
"These are not boring black-and-white photographs with no people in them but images that are subtly evocative of former denizens and their stories."
― May Holdsworth, Journal of the Royal Asiatic Society Hong Kong
(摘錄自oupchina.com.hk)
Monday, November 26, 2018
Monday, November 19, 2018
Future-Ready Leadership: Strategies for the Fourth Industrial Revolution
Chris R. Groscurth
online access from ProQuest Ebook Central
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Provides executive leadership teams with the information, tools, and advice they need to lead their organizations into the "future of work," characterized by transformative, smart, and connected technologies already under way, including artificial intelligence, the internet of things, and automation.
(Excerpt from amazon.com)
online access from ProQuest Ebook Central
check holdings in CityU LibraryFind
check resources on the same subject in CityU LibraryFind
Provides executive leadership teams with the information, tools, and advice they need to lead their organizations into the "future of work," characterized by transformative, smart, and connected technologies already under way, including artificial intelligence, the internet of things, and automation.
(Excerpt from amazon.com)
猶太人 : 世界史的缺口, 失落的三千年文明史──追尋之旅(西元前1000-1492)(The Story of the Jews)
西蒙‧夏瑪 (Simon Schama)
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閱讀《猶太人》,彷彿在享受這個星球最閃耀的文化歷史盛宴。
夏瑪勳爵是一個很會講故事的人,他的故事深厚而博遠、史料豐沛、幽默而極具其個人魅力。──《紐約客書評》
夏瑪勳爵筆下的歷史起源於底層,在中間擴散並以意想不到的視角,重現那些被人們遺忘的過去。他通過解構社會、文化,使其筆下的人物和事件復活。──《紐約時報》
哥倫比亞大學歷史學家、獲獎作家西蒙‧夏瑪勳爵,帶給我們一部廣博深邃、精雕細琢的史詩。他的《猶太人》歷經三千年歷史,橫跨數大洲、涉及眾多國度,令你在閱讀中目不暇給、酣暢淋漓。──《出版人週刊》
(摘錄自博客來網路書店)
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閱讀《猶太人》,彷彿在享受這個星球最閃耀的文化歷史盛宴。
夏瑪勳爵是一個很會講故事的人,他的故事深厚而博遠、史料豐沛、幽默而極具其個人魅力。──《紐約客書評》
夏瑪勳爵筆下的歷史起源於底層,在中間擴散並以意想不到的視角,重現那些被人們遺忘的過去。他通過解構社會、文化,使其筆下的人物和事件復活。──《紐約時報》
哥倫比亞大學歷史學家、獲獎作家西蒙‧夏瑪勳爵,帶給我們一部廣博深邃、精雕細琢的史詩。他的《猶太人》歷經三千年歷史,橫跨數大洲、涉及眾多國度,令你在閱讀中目不暇給、酣暢淋漓。──《出版人週刊》
(摘錄自博客來網路書店)
Monday, November 12, 2018
Zero to One: Notes on Startups, or How to Build the Future
Peter Thiel, Blake Masters
online access from EBSCOhost Audiobook Collection
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#1 NEW YORK TIMES BESTSELLER
If you want to build a better future, you must believe in secrets.
The great secret of our time is that there are still uncharted frontiers to explore and new inventions to create. In Zero to One, legendary entrepreneur and investor Peter Thiel shows how we can find singular ways to create those new things.
Thiel begins with the contrarian premise that we live in an age of technological stagnation, even if we’re too distracted by shiny mobile devices to notice. Information technology has improved rapidly, but there is no reason why progress should be limited to computers or Silicon Valley. Progress can be achieved in any industry or area of business. It comes from the most important skill that every leader must master: learning to think for yourself.
Doing what someone else already knows how to do takes the world from 1 to n, adding more of something familiar. But when you do something new, you go from 0 to 1. The next Bill Gates will not build an operating system. The next Larry Page or Sergey Brin won’t make a search engine. Tomorrow’s champions will not win by competing ruthlessly in today’s marketplace. They will escape competition altogether, because their businesses will be unique.
Zero to One presents at once an optimistic view of the future of progress in America and a new way of thinking about innovation: it starts by learning to ask the questions that lead you to find value in unexpected places.
(Excerpt from amazon.com)
online access from EBSCOhost Audiobook Collection
check holdings in CityU LibraryFind
check resources on the same subject in CityU LibraryFind
#1 NEW YORK TIMES BESTSELLER
If you want to build a better future, you must believe in secrets.
The great secret of our time is that there are still uncharted frontiers to explore and new inventions to create. In Zero to One, legendary entrepreneur and investor Peter Thiel shows how we can find singular ways to create those new things.
Thiel begins with the contrarian premise that we live in an age of technological stagnation, even if we’re too distracted by shiny mobile devices to notice. Information technology has improved rapidly, but there is no reason why progress should be limited to computers or Silicon Valley. Progress can be achieved in any industry or area of business. It comes from the most important skill that every leader must master: learning to think for yourself.
Doing what someone else already knows how to do takes the world from 1 to n, adding more of something familiar. But when you do something new, you go from 0 to 1. The next Bill Gates will not build an operating system. The next Larry Page or Sergey Brin won’t make a search engine. Tomorrow’s champions will not win by competing ruthlessly in today’s marketplace. They will escape competition altogether, because their businesses will be unique.
Zero to One presents at once an optimistic view of the future of progress in America and a new way of thinking about innovation: it starts by learning to ask the questions that lead you to find value in unexpected places.
(Excerpt from amazon.com)
理性思考的藝術
余錦波
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以淺白文字、配以漫畫及圖表,助你輕鬆掌握理性思考法。
在紛擾雜亂、訊息爆炸的時代,眾說紛紜,事件瞬息萬變,要求現代人有更高的判斷力,方能保持腦筋清醒。而要增進個人的判斷力,可通過有效的理性思考訓練。
本書以簡明及實用為宗旨,附以不少出自日常生活的真實例子,扼要地解釋理性思考的基本概念及原理。每章開首的熱身練習,加上章末的練習題及摘要,讓讀者輕鬆學會最基本的理性思考技藝,既可作進一步追求真知實學的準備,又可有一技旁身,提防受人愚弄或誤導。
(摘錄自博客來網路書店)
check holdings in CityU LibraryFind
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以淺白文字、配以漫畫及圖表,助你輕鬆掌握理性思考法。
在紛擾雜亂、訊息爆炸的時代,眾說紛紜,事件瞬息萬變,要求現代人有更高的判斷力,方能保持腦筋清醒。而要增進個人的判斷力,可通過有效的理性思考訓練。
本書以簡明及實用為宗旨,附以不少出自日常生活的真實例子,扼要地解釋理性思考的基本概念及原理。每章開首的熱身練習,加上章末的練習題及摘要,讓讀者輕鬆學會最基本的理性思考技藝,既可作進一步追求真知實學的準備,又可有一技旁身,提防受人愚弄或誤導。
(摘錄自博客來網路書店)
Monday, November 5, 2018
Bit by Bit: How Video Games Transformed Our World
by Andrew Ervin
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An acclaimed critic argues that video games are the most vital art form of our time
Video games have seemingly taken over our lives. Whereas gamers once constituted a small and largely male subculture, today 67 percent of American households play video games. The average gamer is now thirty-four years old and spends eight hours each week playing--and there is a 40 percent chance this person is a woman.
In Bit by Bit, Andrew Ervin sets out to understand the explosive popularity of video games. He travels to government laboratories, junk shops, and arcades. He interviews scientists and game designers, both old and young. In charting the material and technological history of video games, from the 1950s to the present, he suggests that their appeal starts and ends with the sense of creativity they instill in gamers. As Ervin argues, games are art because they are beautiful, moving, and even political--and because they turn players into artists themselves.
(Excerpt from amazon.com)
CREATE! - Guest Lecture 1.0: On Screen.play()
by Mr Ip Yuk-Yiu
6 Nov 2018 12:30-13:15
Run Run Shaw Library, City University of Hong Kong
Why do we play on screen? Why do we play with the screen? The Talk is a personal exposition aiming to explore video game as a new form of Screen.Play(), a creative hybrid of ludic forms, screen practices and digital media, via examples of the speaker's own creative projects as well as works by other practitioners.
check holdings in CityU LibraryFind
check resources on the same subject in CityU LibraryFind
An acclaimed critic argues that video games are the most vital art form of our time
Video games have seemingly taken over our lives. Whereas gamers once constituted a small and largely male subculture, today 67 percent of American households play video games. The average gamer is now thirty-four years old and spends eight hours each week playing--and there is a 40 percent chance this person is a woman.
In Bit by Bit, Andrew Ervin sets out to understand the explosive popularity of video games. He travels to government laboratories, junk shops, and arcades. He interviews scientists and game designers, both old and young. In charting the material and technological history of video games, from the 1950s to the present, he suggests that their appeal starts and ends with the sense of creativity they instill in gamers. As Ervin argues, games are art because they are beautiful, moving, and even political--and because they turn players into artists themselves.
(Excerpt from amazon.com)
CREATE! - Guest Lecture 1.0: On Screen.play()
by Mr Ip Yuk-Yiu
6 Nov 2018 12:30-13:15
Run Run Shaw Library, City University of Hong Kong
Why do we play on screen? Why do we play with the screen? The Talk is a personal exposition aiming to explore video game as a new form of Screen.Play(), a creative hybrid of ludic forms, screen practices and digital media, via examples of the speaker's own creative projects as well as works by other practitioners.
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