Monday, May 23, 2016

The Glass Slipper: Women and Love Stories

Susan Ostrov Weisser
online access from ProQuest Ebook Central
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Why is the story of romance in books, magazines, and films still aimed at women rather than at men? Even after decades of feminism, traditional ideas and messages about romantic love still hold sway and, in our “postfeminist” age, are more popular than ever. Increasingly, we have become a culture of romance: stories of all kinds shape the terms of love. Women, in particular, love a love story.

The Glass Slipper is about the persistence of a familiar Anglo-American love story into the digital age. Comparing influential classics to their current counterparts, Susan Ostrov Weisser relates in highly amusing prose how these stories are shaped and defined by and for women, the main consumers of romantic texts. Following a trajectory that begins with Jane Austen and concludes with Internet dating sites, Weisser shows the many ways in which nineteenth-century views of women’s nature and the Victorian idea of romance have survived the feminist critique of the 1970s and continue in new and more ambiguous forms in today’s media, with profound implications for women...

Review
"In this timely, valuable, relevant study, Weisser examines the ways in which traditional ideas of romantic love endure, despite decades of feminist scholarship and critique challenging sexism and misogyny and calling for change. Her prose is accessible, lively, and informed, and her discoveries outlining where feminism and romance dovetail and diverge have far-reaching implications to be valuable to anyone interested in gender studies, narrative theory, and cultural studies. Highly recommended." -- Choice  

文化演繹中的圖像 : 中國近現代文學, 美術個案解讀

姚玳玫 著
online access from Apabi
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本書主要以“圖像”為線索,運用敘事研究、文化研究的方法,對發生於20世紀中國的關涉文學、美術諸領域的一組個案加以解讀和剖析,主要涉及幾方面問題:晚清至民國時期海派刊物“女性”主題圖像的含義生成和圖式衍變問題;早期媒體傳播中女性肖像照的公共性與私人性僭越問題;“五四”背景下西方美術圖像的引進、譯介、闡釋,與本土表達的銜接,這一過程所隱含的“五四”知識分子自我身份定位問題;20世紀中國女藝術家“自畫像”與女性自我認知問題,20世紀中國美術的人文圖式構建問題,20世紀二三十年代身處生存夾縫中的中國現代主義藝術家藝術追求的多熏性、分裂性問題,等等。本書經由相關個案解讀,考察“圖像”背后文化運作的跡象、內在意圖及其在多方力量的制衡下形成的格局。

Monday, May 16, 2016

Time Travel in Popular Media Essays on Film, Television, Literature and Video Games

Edited by Matthew Jones and Joan Ormrod
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In recent years numerous films, television series, comic books, graphic novels and video games have featured time travel narratives, with characters jumping backward, forward and laterally through time. No rules govern time travel in these stories. The fluid forms of imagined time travel have fascinated audiences and prompted debate since at least the 19th century. -- Provided by publisher.

時間簡史 : 從大爆炸到黑洞 (A Brief History of Time)

史蒂芬. 霍金 (Stephen W. Hawking)
online access from SuperStar Digital Library
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史蒂芬. 霍金那本暢銷世界的《時間簡史》已成為科學著述的里程碑。這不僅歸因於作者迷人的表達方式,還歸因於他討論的令人敬畏的主題:空間和時間的本性,上帝在創生中的作用,宇宙的歷史和將來......


Monday, May 9, 2016

Game Art: Art from 40 Video Games and Interviews with Their Creators

Matt Sainsbury
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Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games. Immerse yourself in fantastic artwork and explore the creative thinking behind over 40 console, mobile, and PC games.

Art from: Akaneiro: Demon Hunters • Alice: Madness Returns • American McGee's Alice • Atelier Escha & Logy • Atelier Meruru • Atelier Rorona • Atelier Shallie • Atelier Totori • Bientôt l'été • Bladestorm: Nightmare • Child of Light • Contrast • D4: Dark Dreams Don't Die • Dead or Alive 5 • Deception IV • Dragon Age: Inquisition • Dynasty Warriors • escapeVektor • Fairy Fencer F • Fatal Frame II • Final Fantasy XIV: A Realm Reborn • flowmo • Gamebook Adventures • The Graveyard • Hyperdimension Neptunia • KILLER IS DEAD • LOLLIPOP CHAINSAW • Luxuria Superbia • Malevolence: The Sword of Ahkranox • Monster Monpiece • NaissanceE • Never Alone • Ninja Gaiden 3 • The Path • Samurai Warriors • Shadows of the DAMNED • Sorcery Saga: Curse of the Great Curry God • Spirit Hunters Inc • Sunset • Tengami

Interviews with: Peter Budziszewski and Tamara Schembri • Amy Fredeen and Alan Gershenfeld • Auriea Harvey and Michaël Samyn • Yosuke Hayashi • Keisuke Kikuchi • Makoto Kitano • Mike Laidlaw • American McGee • Naoko Mizuno and Tsunako • Alex Norton • Yoshito Okamura • Jean-François Poirier• Guillaume Provost • Neil Rennison • Jennifer Schneidereit • Mavros Sedeño • SUDA51 • Hidetaka Suehiro • Akihiro Suzuki and Hisashi Koinuma • Nic Watt • Naoki Yoshida

(Excerpt from the publisher's website)

設計中的設計 = Design of Design

原研哉 著
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到底何謂“設計”?對一位專業設計者而言,這是一個相當基本的問題,而對我的人生也一直在追尋著這個答案。

邁入二十一世紀的當下,伴隨著資訊科技的發展,全世界正陷入一大改革的漩渦中,對於商品或溝通等等的價值觀也隨之動搖……

當科技正要重新改造世界時,卻往往犧牲了蘊藏於生活中的美感價值。當技術與經濟掛帥且強領者世界向前邁進的同時,生活中的美感也正不堪於此瞬息萬變而發出哀鳴。