By Qian Zhongshu (錢鍾書); Edited with an introduction by Christopher G. Rea
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Qian Zhongshu (錢鍾書) was one of twentieth-century China's most ingenious literary stylists, one whose insights into the ironies and travesties of modern China remain stunningly fresh. Between the early years of the Second Sino-Japanese War (1937-1945) and the Communist takeover in 1949, Qian wrote a brilliant series of short stories, essays, and a comedic novel that continue to inspire generations of Chinese readers.
With this long-awaited translation, English-language readers can immerse themselves in the invention and satirical wit of one of the world's great literary cosmopolitans. This collection brings together Qian's best short works, combining his iconoclastic essays on the "book of life" from Written in the Margins of Life (寫在人生邊上) (1941) with the four masterful short stories of Human, Beast, Ghost (人獸鬼) (1946). His essays elucidate substantive issues through deceptively simple subjects-the significance of windows versus doors, for example, or the blind spots of literary critics—and assert the primacy of critical and creative independence. His stories blur the boundaries between humans, beasts, and ghosts as they struggle through life, death, and resurrection. Christopher G. Rea situates these works within China's wartime politics and Qian's literary vision, highlighting significant changes that Qian Zhongshu made to different editions of his writings and providing unprecedented insight into the author's creative process.
(Excerpt from amazon.com)
Monday, May 30, 2016
楊絳傳
羅銀勝 著
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《楊絳傳》以溫暖的筆觸敘寫了楊絳的百年人生,包括童年成長、家庭變遷、求學歷程,以及同錢鐘書半個多世紀相濡以沫的愛情,盡現其博學、睿智、寬容、韌性的純德名媛風範。
楊絳是一個從容優雅的精神貴族,她對抗戰火、疾病、政治風暴、生離死別的態度,堪稱生命的正能量;她經盡人生起起落落,依然平靜、充實、恬淡、知足又不卑不亢地生活著,她的傳記值得所有人靜下心來一讀。
(摘錄自douban.com)
楊絳,1911-2016年,本名楊季康,祖籍江蘇無錫,生於北京。著名的作家,戲劇家、翻譯家,錢鐘書的夫人。楊絳通曉英語、法語、西班牙語,由她翻譯的《唐·吉訶德》被公認為最優秀的翻譯佳作,到2014年已累計發行70多萬冊;她早年創作的劇本《稱心如意》,被搬上舞台長達六十多年,2014年還在公演;楊絳93歲出版散文隨筆《我們仨》,風靡海內外,再版達一百多萬冊,96歲成出版哲理散文集《走到人生邊上》,102歲出版250萬字的《楊絳文集》八卷。
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《楊絳傳》以溫暖的筆觸敘寫了楊絳的百年人生,包括童年成長、家庭變遷、求學歷程,以及同錢鐘書半個多世紀相濡以沫的愛情,盡現其博學、睿智、寬容、韌性的純德名媛風範。
楊絳是一個從容優雅的精神貴族,她對抗戰火、疾病、政治風暴、生離死別的態度,堪稱生命的正能量;她經盡人生起起落落,依然平靜、充實、恬淡、知足又不卑不亢地生活著,她的傳記值得所有人靜下心來一讀。
(摘錄自douban.com)
楊絳,1911-2016年,本名楊季康,祖籍江蘇無錫,生於北京。著名的作家,戲劇家、翻譯家,錢鐘書的夫人。楊絳通曉英語、法語、西班牙語,由她翻譯的《唐·吉訶德》被公認為最優秀的翻譯佳作,到2014年已累計發行70多萬冊;她早年創作的劇本《稱心如意》,被搬上舞台長達六十多年,2014年還在公演;楊絳93歲出版散文隨筆《我們仨》,風靡海內外,再版達一百多萬冊,96歲成出版哲理散文集《走到人生邊上》,102歲出版250萬字的《楊絳文集》八卷。
Monday, May 23, 2016
The Glass Slipper: Women and Love Stories
Susan Ostrov Weisser
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Why is the story of romance in books, magazines, and films still aimed at women rather than at men? Even after decades of feminism, traditional ideas and messages about romantic love still hold sway and, in our “postfeminist” age, are more popular than ever. Increasingly, we have become a culture of romance: stories of all kinds shape the terms of love. Women, in particular, love a love story.
The Glass Slipper is about the persistence of a familiar Anglo-American love story into the digital age. Comparing influential classics to their current counterparts, Susan Ostrov Weisser relates in highly amusing prose how these stories are shaped and defined by and for women, the main consumers of romantic texts. Following a trajectory that begins with Jane Austen and concludes with Internet dating sites, Weisser shows the many ways in which nineteenth-century views of women’s nature and the Victorian idea of romance have survived the feminist critique of the 1970s and continue in new and more ambiguous forms in today’s media, with profound implications for women...
The Glass Slipper is about the persistence of a familiar Anglo-American love story into the digital age. Comparing influential classics to their current counterparts, Susan Ostrov Weisser relates in highly amusing prose how these stories are shaped and defined by and for women, the main consumers of romantic texts. Following a trajectory that begins with Jane Austen and concludes with Internet dating sites, Weisser shows the many ways in which nineteenth-century views of women’s nature and the Victorian idea of romance have survived the feminist critique of the 1970s and continue in new and more ambiguous forms in today’s media, with profound implications for women...
Review
"In this timely, valuable, relevant study, Weisser examines the ways in which traditional ideas of romantic love endure, despite decades of feminist scholarship and critique challenging sexism and misogyny and calling for change. Her prose is accessible, lively, and informed, and her discoveries outlining where feminism and romance dovetail and diverge have far-reaching implications to be valuable to anyone interested in gender studies, narrative theory, and cultural studies. Highly recommended." -- Choice
"In this timely, valuable, relevant study, Weisser examines the ways in which traditional ideas of romantic love endure, despite decades of feminist scholarship and critique challenging sexism and misogyny and calling for change. Her prose is accessible, lively, and informed, and her discoveries outlining where feminism and romance dovetail and diverge have far-reaching implications to be valuable to anyone interested in gender studies, narrative theory, and cultural studies. Highly recommended." -- Choice
文化演繹中的圖像 : 中國近現代文學, 美術個案解讀
姚玳玫 著
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本書主要以“圖像”為線索,運用敘事研究、文化研究的方法,對發生於20世紀中國的關涉文學、美術諸領域的一組個案加以解讀和剖析,主要涉及幾方面問題:晚清至民國時期海派刊物“女性”主題圖像的含義生成和圖式衍變問題;早期媒體傳播中女性肖像照的公共性與私人性僭越問題;“五四”背景下西方美術圖像的引進、譯介、闡釋,與本土表達的銜接,這一過程所隱含的“五四”知識分子自我身份定位問題;20世紀中國女藝術家“自畫像”與女性自我認知問題,20世紀中國美術的人文圖式構建問題,20世紀二三十年代身處生存夾縫中的中國現代主義藝術家藝術追求的多熏性、分裂性問題,等等。本書經由相關個案解讀,考察“圖像”背后文化運作的跡象、內在意圖及其在多方力量的制衡下形成的格局。
Monday, May 16, 2016
Time Travel in Popular Media Essays on Film, Television, Literature and Video Games
Edited by Matthew Jones and Joan Ormrod
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In recent years numerous films, television series, comic books, graphic novels and video games have featured time travel narratives, with characters jumping backward, forward and laterally through time. No rules govern time travel in these stories. The fluid forms of imagined time travel have fascinated audiences and prompted debate since at least the 19th century.
-- Provided by publisher.
Monday, May 9, 2016
Game Art: Art from 40 Video Games and Interviews with Their Creators
Matt Sainsbury
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Art from: Akaneiro: Demon Hunters • Alice: Madness Returns • American McGee's Alice • Atelier Escha & Logy • Atelier Meruru • Atelier Rorona • Atelier Shallie • Atelier Totori • Bientôt l'été • Bladestorm: Nightmare • Child of Light • Contrast • D4: Dark Dreams Don't Die • Dead or Alive 5 • Deception IV • Dragon Age: Inquisition • Dynasty Warriors • escapeVektor • Fairy Fencer F • Fatal Frame II • Final Fantasy XIV: A Realm Reborn • flowmo • Gamebook Adventures • The Graveyard • Hyperdimension Neptunia • KILLER IS DEAD • LOLLIPOP CHAINSAW • Luxuria Superbia • Malevolence: The Sword of Ahkranox • Monster Monpiece • NaissanceE • Never Alone • Ninja Gaiden 3 • The Path • Samurai Warriors • Shadows of the DAMNED • Sorcery Saga: Curse of the Great Curry God • Spirit Hunters Inc • Sunset • Tengami
Interviews with: Peter Budziszewski and Tamara Schembri • Amy Fredeen and Alan Gershenfeld • Auriea Harvey and Michaël Samyn • Yosuke Hayashi • Keisuke Kikuchi • Makoto Kitano • Mike Laidlaw • American McGee • Naoko Mizuno and Tsunako • Alex Norton • Yoshito Okamura • Jean-François Poirier• Guillaume Provost • Neil Rennison • Jennifer Schneidereit • Mavros Sedeño • SUDA51 • Hidetaka Suehiro • Akihiro Suzuki and Hisashi Koinuma • Nic Watt • Naoki Yoshida
(Excerpt from the publisher's website)
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Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games. Immerse yourself in fantastic artwork and explore the creative thinking behind over 40 console, mobile, and PC games.
Art from: Akaneiro: Demon Hunters • Alice: Madness Returns • American McGee's Alice • Atelier Escha & Logy • Atelier Meruru • Atelier Rorona • Atelier Shallie • Atelier Totori • Bientôt l'été • Bladestorm: Nightmare • Child of Light • Contrast • D4: Dark Dreams Don't Die • Dead or Alive 5 • Deception IV • Dragon Age: Inquisition • Dynasty Warriors • escapeVektor • Fairy Fencer F • Fatal Frame II • Final Fantasy XIV: A Realm Reborn • flowmo • Gamebook Adventures • The Graveyard • Hyperdimension Neptunia • KILLER IS DEAD • LOLLIPOP CHAINSAW • Luxuria Superbia • Malevolence: The Sword of Ahkranox • Monster Monpiece • NaissanceE • Never Alone • Ninja Gaiden 3 • The Path • Samurai Warriors • Shadows of the DAMNED • Sorcery Saga: Curse of the Great Curry God • Spirit Hunters Inc • Sunset • Tengami
Interviews with: Peter Budziszewski and Tamara Schembri • Amy Fredeen and Alan Gershenfeld • Auriea Harvey and Michaël Samyn • Yosuke Hayashi • Keisuke Kikuchi • Makoto Kitano • Mike Laidlaw • American McGee • Naoko Mizuno and Tsunako • Alex Norton • Yoshito Okamura • Jean-François Poirier• Guillaume Provost • Neil Rennison • Jennifer Schneidereit • Mavros Sedeño • SUDA51 • Hidetaka Suehiro • Akihiro Suzuki and Hisashi Koinuma • Nic Watt • Naoki Yoshida
(Excerpt from the publisher's website)
設計中的設計 = Design of Design
原研哉 著
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到底何謂“設計”?對一位專業設計者而言,這是一個相當基本的問題,而對我的人生也一直在追尋著這個答案。
邁入二十一世紀的當下,伴隨著資訊科技的發展,全世界正陷入一大改革的漩渦中,對於商品或溝通等等的價值觀也隨之動搖……
當科技正要重新改造世界時,卻往往犧牲了蘊藏於生活中的美感價值。當技術與經濟掛帥且強領者世界向前邁進的同時,生活中的美感也正不堪於此瞬息萬變而發出哀鳴。
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到底何謂“設計”?對一位專業設計者而言,這是一個相當基本的問題,而對我的人生也一直在追尋著這個答案。
邁入二十一世紀的當下,伴隨著資訊科技的發展,全世界正陷入一大改革的漩渦中,對於商品或溝通等等的價值觀也隨之動搖……
當科技正要重新改造世界時,卻往往犧牲了蘊藏於生活中的美感價值。當技術與經濟掛帥且強領者世界向前邁進的同時,生活中的美感也正不堪於此瞬息萬變而發出哀鳴。
Monday, May 2, 2016
The Fundamentals of Argument Analysis
Richard L. Epstein
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The question addressed in The Fundamentals of Argument Analysis is how we can justify our beliefs through reasoning. The first essay, "Arguments," investigates what it is that we call true or false and how we reason toward truths through arguments. A general theory of argument analysis is set out on the basis of what we can assume about those with whom we reason. The next essay, "Fallacies," explains how the classification of an argument as a fallacy can be used within that general approach. In contrast, there is no agreement on what the terms "induction" and "deduction" mean, and they are not useful in evaluating arguments, as shown in "Induction and Deduction."
In reasoning to truths, in the end we must take some claims as basic, not requiring any justification for accepting them. How we choose those claims and how they affect our reasoning is examined in "Base Claims" ... Essays in "Base Claims" include "Analogies", "Subjective Claims", "Generalizing", "Probabilities", and "Rationality,".
This volume is meant to give a clearer idea of how to reason well, setting out methods of evaluation that are motivated in terms of our abilities and interests. At the ground of our reasoning, though, are metaphysical assumptions, too basic and too much needed in our reasoning for us to justify them through reasoning. But we can try to uncover those assumptions to see how they are important and what depends on them, which is a major them of this volume.
Other volumes in the series Essays on Logic as The Art of Reasoning Well include:
Cause and Effect, Conditionals, Explanations
Prescriptive Reasoning
Reasoning in Science and Mathematics
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This series of books, Essays on Logic as The Art of Reasoning well, presents the fundamentals of logic in a style accessible to both students and scholars. The text of each essay presents a story, the main line of development of the ideas, while the notes and appendices place the research within a larger scholarly context. The essays overlap, forming a unified analysis of logic as the art of reasoning well, yet each essay is designed so that it may be read independently.
The question addressed in The Fundamentals of Argument Analysis is how we can justify our beliefs through reasoning. The first essay, "Arguments," investigates what it is that we call true or false and how we reason toward truths through arguments. A general theory of argument analysis is set out on the basis of what we can assume about those with whom we reason. The next essay, "Fallacies," explains how the classification of an argument as a fallacy can be used within that general approach. In contrast, there is no agreement on what the terms "induction" and "deduction" mean, and they are not useful in evaluating arguments, as shown in "Induction and Deduction."
In reasoning to truths, in the end we must take some claims as basic, not requiring any justification for accepting them. How we choose those claims and how they affect our reasoning is examined in "Base Claims" ... Essays in "Base Claims" include "Analogies", "Subjective Claims", "Generalizing", "Probabilities", and "Rationality,".
This volume is meant to give a clearer idea of how to reason well, setting out methods of evaluation that are motivated in terms of our abilities and interests. At the ground of our reasoning, though, are metaphysical assumptions, too basic and too much needed in our reasoning for us to justify them through reasoning. But we can try to uncover those assumptions to see how they are important and what depends on them, which is a major them of this volume.
Other volumes in the series Essays on Logic as The Art of Reasoning Well include:
Cause and Effect, Conditionals, Explanations
Prescriptive Reasoning
Reasoning in Science and Mathematics
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